My Handbook of Duelling

By Hiya Debnath

This book was created by me as a handbook of duelling using information from all the lessons covered at Hogwarts in different subjects from the first year to the seventh year at Hogwarts along with my personal tips for duelling to guide others and me and help others and me in my duelling practice and in my duels in the wizarding world. You will not find the rules of engagement in this book, because I believe you already know it, but you will find a lot of basic and advanced information about and for duelling, that will be helpful and useful to you and me.

Last Updated

Sept. 9, 2023

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Dark Artefacts

Chapter 73

Dark Artefacts can also be used to cause significant harm to your opponents or foes. You could use some of them in duelling.(using dark magic and associating with the Dark Arts has consequences, you could lose your bodily form like the notorious Voldemort. Once you are in the grip of the Dark Arts, it is difficult to come out)However, even if you do not use them, you must know how to protect yourself against them. Because as I said before, dark wizards will nevertheless use them on you, so you need to know the appropriate defense.

I will only discuss three dark artefacts here. There are many more, but I should leave some research to you, so that you find and stumble upon things that I did not find. That will help you to continously seek more knowledge about dark artefacts, which will be useful to you against your opponents or foes in innumerable ways. The scariest part of the Dark Arts is that they can never be defeated - can never be completely known. Once we know them, once we have “beaten” one aspect of them, another will take its place and the beaten branch will simply come back stronger than before; it will have learned new tricks that make the old methods ineffective. We can never conquer the Dark Arts... we can only hold them back. - Defense Against the Dark Arts Lesson 1, 1st year, Hogwarts Institute.

Hand of Glory- It is a severed hand from a dead corpse, which only gives light to it's wielder in the dark, but not to others.

Horcruxes- These are objects that contain fragments of a dark wizard's soul, that were made by the dark wizard to keep him immortal. Each horcrux needs a murder, that is a sacrifice of a life, to create. Anyone who finds the Horcrux of a dark wizard, except the dark wizard themselves, and stays near it for a long time, gets affected by it's darkness, which causes the individual to act unnaturally and sometimes negatively. Horcruxes must be destroyed using one of the Horcrux destroyers- Basilisk venom, Fiendfyre, Godric Gryffindor's sword.

Fiendfyre- Fiendfyre, created by the Fiendfyre Curse (Pestis Incendium), is a deadly fire with enchanted flames of immense size and heat that are capable of destroying nearly anything and everything in its path, taking the form of gigantic fiery magical beasts such as serpents, Chimaeras, dragons, and eagles of prey that seek out living targets. Fiendfyre is one of the most powerful, sinister, and dangerous spells known to Wizardkind. It also requires extreme skill and intense concentration to control. It burns at severely high temperature and cannot be extinguished by normal or enchanted water. It is also very difficult for the caster to control, flowing from their wand in a continuous stream of flame. If the caster flicks their wand when the stream of flame is still running from it, a jet of fire will shoot off and become a flaming animal. When cast, the fire appears with a roaring, billowing noise and gives it's opponent only a split-second's warning to escape, quickly consuming anything in the vicinity of its caster. Fiendfyre can only be stopped by it's caster. It is possible that the General Counter-Spell(Finite or Finite Incantatem), works against Fiendfyre, stopping it, but I do not exactly know if that is a true fact. With that in mind, I will discuss the General Counter-Spell here:-

Spell Block: -

Incantation- Finite, pronounced as fi-NEE-tay, or Finite Incantatem, pronounced as fi-NEE-tay in-can-TAH-tem.

Wand Movement- A double scalloped line from left to right then vertically downwards then diagonally downwards to the right halfway then diagonally upwards to the right then vertically upwards, somewhat in the shape of a Hogwarts crest badge.

Willpower- Low.

Concentration- Moderate.

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Table of Contents

Duelling- Basic Information
Chapter 1
Some of my Duelling Tips
Chapter 2
Duelling Spells- Jinxes- The Knockback Jinx
Chapter 3
Duelling Spells- Jinxes- The Jelly Legs Jinx
Chapter 4
Duelling Spells- Jinxes- The Impediment Jinx
Chapter 5
Duelling Spells- Jinxes- The Orbis Jinx
Chapter 6
Duelling Spells- Jinxes- The Stinging Jinx
Chapter 7
Duelling Spells- Jinxes- The Ventus Jinx
Chapter 8
Duelling Spells- Jinxes- The Oppugno Jinx
Chapter 9
Duelling Spells- Jinxes- The Avifors Jinx
Chapter 10
Duelling Spells- Jinxes- The Revulsion Jinx
Chapter 11
Duelling Spells- Jinxes- The Tongue-Bind Jinx
Chapter 12
Duelling Spells- Jinxes- The Insect Jinx
Chapter 13
Duelling Spells- Jinxes- The Brachiabindo Jinx
Chapter 14
Duelling Spells- Jinxes- The Pumpkin Head Jinx
Chapter 15
Duelling Spells-Jinxes-The Ebublio Jinx.
Chapter 16
Duelling Spells- Jinxes- The Pimple Jinx
Chapter 17
Duelling Spells- Jinxes- The Inflating Jinx
Chapter 18
Duelling Spells- Jinxes- The Dangling Jinx or the Ankle- Lifting Spell
Chapter 19
Duelling Spells- Jinxes- The Anti-Apparition Jinx
Chapter 20
Duelling Spells-Jinxes-Some More Jinxes
Chapter 21
Duelling Spells- Hexes- The Bat-Bogey Hex
Chapter 22
Duelling Spells- Hexes- The Bludgeoning Hex
Chapter 23
Duelling Spells- Hexes- The Detonation Hex
Chapter 24
Duelling Spells- Hexes- The Densaugeo Hex
Chapter 25
Duelling Spells- Hexes- The Hurling Hex
Chapter 26
Duelling Spells- Hexes- The Stickfast Hex
Chapter 27
Duelling Spells- Hexes- The Tickling Hex
Chapter 28
Duelling Spells- Hexes- Some More Hexes
Chapter 29
Duelling Spells- Curses- The Reductor Curse
Chapter 30
Duelling Spells- Curses- The Blasting Curse
Chapter 31
Duelling Spells- Curses- The Expulso Curse
Chapter 32
Duelling Spells- Curses- The Conjunctivitis Curse
Chapter 33
Duelling Spells- Curses- The Full-Body Bind Curse
Chapter 34
Duelling Spells- Curses- The Babbling Curse
Chapter 35
Duelling Spells- Curses- The Curse of the Bogies
Chapter 36
Duelling Spells- Curses- The Flagrante Curse
Chapter 37
Duelling Spells- Curses- The Geminio Curse
Chapter 38
Duelling Spells- Curses- The Leg-Locker Curse
Chapter 39
Duelling Spells- Curses- The Slug-Vomiting Curse
Chapter 40
Duelling Spells- Curses- The Tongue-Tying Curse
Chapter 41
Duelling Spells- Curses- The Hair Loss Curse
Chapter 42
Duelling Spells- Curses- The Three Unforgivable Curses
Chapter 43
Duelling Spells- Curses- Some More Curses
Chapter 44
Duelling Spells- Charms- The Tickling Charm
Chapter 45
Duelling Spells- Charms- The Disarming Charm
Chapter 46
Duelling Spells- Charms- The Riddikulus Charm
Chapter 47
Duelling Spells- Charms- The Verdimillious Charm
Chapter 48
Duelling Spells- Charms- The Periculum Spell
Chapter 49
Duelling Spells- Charms- The Revealing Charm
Chapter 50
Duelling Spells- Charms- The Smokescreen Spell
Chapter 51
Duelling Spells- Charms- The Fire-Making Charm
Chapter 52
Duelling Spells- Charms- The Confundus Charm
Chapter 53
Duelling Spells- Charms- The Stunning Spell
Chapter 54
Duelling Spells- Charms- The Arrow Shooting Charm
Chapter 55
Duelling Spells- Charms- The Spider Repelling Spell
Chapter 56
Duelling Spells- Charms- The Immobilizing Charm
Chapter 57
Duelling Spells- Charms- The Ensnarement Charm
Chapter 58
Duelling Spells- Charms- The Shielding Charm
Chapter 59
Duelling Spells- Charms- The Patronus Charm
Chapter 60
Duelling Spells- Charms- The Disillusionment Charm
Chapter 61
Duelling Spells- Charms- The Fidelius Charm
Chapter 62
Duelling Spells- Charms- The Caterwauling Charm
Chapter 63
Duelling Spells-Charms-The Blocked Barrier Charm
Chapter 64
Duelling Spells- Charms- The Sleeping Trance Charm
Chapter 65
Duelling Spells- Charms- The Wand Lighting Charm
Chapter 66
Duelling Spells- Transfiguration Spells
Chapter 67
Combination Spellcasting in Duelling
Chapter 68
Duelling Potions
Chapter 69
Duelling Magical Creatures
Chapter 70
Duelling Herbology
Chapter 71
Duelling Runes
Chapter 72
Dark Artefacts
Chapter 73
Dark Practices
Chapter 74
Laws, Ethics and Morals
Chapter 75
Acknowledgements, Credits and Disclaimers
Chapter 76
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